Today we went through the criteria needed to pass this module. Therefore I made the following notes.
- Explain on our blogs why we enjoy the sounds we made and why we wanted to make them in the first place, how will they be used to create atmosphere etc. The sounds don't need to be included in the game, but they should all be given in on a CD or memory disk with our name on it, thus the grader will be able to recognise what they are listening to, or in my case what I will say during certain lines.
- Look over my 3D demo and decide what sounds could be included in order to make it stand out more. Remember I have started this slightly already with the storyboard I created.
- Create a audio design document made up of 1500 words. Talk further about the equipment used during this process and whether or not it went well or not.
- Perhaps use the website Sound Cloud in order to upload my own sounds onto it. Thus being able to open them up on my blogs.
- As long as we show an understanding on how sounds are made and have produced a fair few of any sort then it doesn't matter if some of them were not suitable for the demo or were chosen over others.
Afterwards myself, Adam, Jim and Bonnie made a list of sounds we wanted to record before going around the city for a couple of hours in order to record these sound effects which included the following.
- Ambient background noises of people talking and area interactions both within and outside the city.
- Seagulls flocking.
- Walking at different paces on pebbles, sand, metal, concrete and grass.
- Shaking of tree branches and bushes.
- Water flowing and splashing.
- Sliding ones hand against metal bars.
- Fiddling with a metal lock and banging it on other metal surfaces.
- Air conditioning.
No comments:
Post a Comment