Friday, 19 April 2013

Audio Practical 2 (18/4/2013)

For this session we had to use the program Adobe Audition in order to edit an audio clip of an interview. I had to cut out the beginning of the clip as it had two - three seconds of silence and if this was a sound effect in a game this wouldn't be enjoyed by fans at all. After all, sounds helps to establish what the player has done and what they have interacted with in the game in some way or another. Therefore, if it was a gun shot that had a delay in sound this would be terrible as such a weapon needs to have an immediate sound. I also had to edit other areas of silence, therefore making the whole thing flow better and not be full of long pauses.

We then messed around with adding to the sound such as reversing it so it sounded almost demonic and used Reverb (reverberation) which allowed the audio to sound as if it was ghost like or the audio was being played in a huge echoing room. This was accomplished by changing the 'wet' which affected the audio of the special affects you add to the original audio, and the 'dry' which affects the original unaffected sound. Using the affect Echo also allowed the audio naturally to sound very echo like as if someone was yodeling across a mountain.

Next we messed around with pitch and stretch. Pitch made the audio sound deeper or higher whereas stretch could make it sound slower, therefore making the person talking sound as if they are less confident with themselves or as the class joked 'on drugs'.

Parametric Equalizer allowed us then to make the audio sound as if it was coming out of a radio or over the other end of a phone.

I did a number of things such as making the man in the interview have a deep voice rather similar to Barry White's and even edited the video to make it sound as if he was talking about giant children over a radio just for the fun of it.  

I also tried to make a remix with the audio, but with little success.

If you are not familiar with the program then you can look at the example image I copied below.


Each line represents either the right (top line) or left (bottom line) speaker / headphone. Thus when you have a broken one of these it can affect a song as some songs only have certain sounds that come out of either the left or right side.

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